

If you look at Blizzard, they didn't change very much about Starcraft II. It probably starts with thinking about what exactly it was about Duke 3D that we loved and would expect in a sequel and what parts could we sacrifice and still feel as if we were playing a Duke game? I have to agree that this is a huge question and I think it's an interesting one to mull over. I wasn't a mega fan myself back in the day - nothing against them - but the whole DNF story does make me curious. and I wonder if the potential DNF audience itself even knows what it wants. I wonder if anyone even knows what the potential audience for DNF wants or hopes for. Sorta begs the question of what any potential current dev team is actually going to aim for with DNF.ĭo you put a new coat of paint on oldschool Duke and keep its classic (dated) feel? Do you make a modern FPS with so little in common with the feel of its early counterparts that it might as well be a new IP, but then relying purely on character to bring the fans? I mean, if you saw it in a store today, wouldn't you be at least a little curious as to whether or not it turned out any good? Probably not enough to cover costs all 12 years of development, but probably enough to make a good number of publishers happy.

Yeah, given how many people know of DNF, there's a really good chance that it'll still sell like billy-o, troubled development or not.
